![]() Shacknews: How did the team settle on the name Layers of Fears, and were there any other names that were being considered?īabieno: It’s not easy to come up with a good title, especially since we feel this game is quite a new concept. ![]() We took all the previously released titles, combined them into a single game, developed this new concept from the ground up using Unreal Engine 5, and added a new gameplay direction. It’s a combination of old and new narratives. It’s the complete story fans have come to love, but re-told in a fresh way that expands themes that we feel were previously underdeveloped. Shacknews: First, can you tell us more about what Layers of Fears is and where it fits among previously released Layers of Fear games?īloober Team CEO, Piotr Babieno: Layers of Fears is a new and reimagined horror game built on the foundations of the original Layers of Fear, and Layers of Fear 2. With answers sent back to us from Bloober Team CEO Piotr Babieno, we’re excited to be able to share with you everything we’ve recently learned about Layers of Fears! Bloober Team CEO Piotr Babieno on Layers of Fears & Bloober's approach to writing sensitive topics © Bloober Team ![]() Recently, Bloober Team announced a brand new entry in the Layers of Fear saga called “Layers of Fears” which is described as a “first-person psychedelic horror chronicle” and will feature a brand new story for players to sink their teeth into.Įager to learn more about Layers of Fears, and things like Bloober’s approach in regards to writing about sensitive topics, we reached out to the team with some of our most burning questions. Bloober Team has made a name for itself over the years with its distinctive approach to psychological horror as seen with games like 2021’s The Medium, and, of course, Layers of Fear and Layers of Fear 2.
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